Sound_Sample Struct Reference

Represents sound data in the process of being decoded. More...

#include <SDL_sound.h>


Data Fields

void * opaque
const Sound_DecoderInfodecoder
Sound_AudioInfo desired
Sound_AudioInfo actual
void * buffer
Uint32 buffer_size
Sound_SampleFlags flags


Detailed Description

Represents sound data in the process of being decoded.

The Sound_Sample structure is the heart of SDL_sound. This holds information about a source of sound data as it is being decoded. EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to change them.


Field Documentation

void* Sound_Sample::opaque

Internal use only. Don't touch.

const Sound_DecoderInfo* Sound_Sample::decoder

Decoder used for this sample.

Sound_AudioInfo Sound_Sample::desired

Desired audio format for conversion.

Sound_AudioInfo Sound_Sample::actual

Actual audio format of sample.

void* Sound_Sample::buffer

Decoded sound data lands in here.

Uint32 Sound_Sample::buffer_size

Current size of (buffer), in bytes (Uint8).

Sound_SampleFlags Sound_Sample::flags

Flags relating to this sample.


The documentation for this struct was generated from the following file:
Generated on Fri Jan 18 02:58:05 2008 for SDL_sound by  doxygen 1.5.4