#include <OgreInstancedGeometry.h>
Inheritance diagram for Ogre::InstancedGeometry::BatchInstance:
Public Types | |
typedef std::vector< LODBucket * > | LODBucketList |
list of LOD Buckets in this BatchInstance | |
typedef std::map< int, InstancedObject * > | ObjectsMap |
typedef VectorIterator< LODBucketList > | LODIterator |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
BatchInstance (InstancedGeometry *parent, const String &name, SceneManager *mgr, uint32 BatchInstanceID) | |
virtual | ~BatchInstance () |
InstancedGeometry * | getParent (void) const |
void | assign (QueuedSubMesh *qmesh) |
Assign a queued mesh to this BatchInstance, read for final build. | |
void | build () |
Build this BatchInstance. | |
uint32 | getID (void) const |
Get the BatchInstance ID of this BatchInstance. | |
const String & | getMovableType (void) const |
Get the centre point of the BatchInstance. | |
void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Retrieves the local axis-aligned bounding box for this object. | |
void | setBoundingBox (AxisAlignedBox &box) |
Real | getBoundingRadius (void) const |
Retrieves the radius of the origin-centered bounding sphere for this object. | |
void | _updateRenderQueue (RenderQueue *queue) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
LODIterator | getLODIterator (void) |
Get an iterator over the LODs in this BatchInstance. | |
const LightList & | getLights (void) const |
Shared set of lights for all GeometryBuckets. | |
void | updateBoundingBox () |
update the bounding box of the BatchInstance according to the positions of the objects | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. | |
void | updateContainers (LODBucket *bucket) |
fill in the list | |
void | attachToScene () |
attach the BatchInstance to the scene | |
void | addInstancedObject (int index, InstancedObject *object) |
InstancedObject * | isInstancedObjectPresent (int index) |
InstancedObject ** | getObjectsAsArray (unsigned short &size) |
SceneNode * | getSceneNode (void) |
ObjectsMap & | getInstancesMap (void) |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only). | |
virtual MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only). | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only). | |
virtual SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only). | |
virtual const String & | getName (void) const |
Returns the name of this object. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
virtual void | _notifyMoved (void) |
Internal method called to notify the object that it has been moved. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
virtual bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
virtual void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
virtual Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
virtual void | setUserObject (UserDefinedObject *obj) |
Call this to associate your own custom user object instance with this MovableObject. | |
virtual UserDefinedObject * | getUserObject (void) |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
virtual void | setUserAny (const Any &anything) |
Sets any kind of user value on this object. | |
virtual const Any & | getUserAny (void) const |
Retrieves the custom user value associated with this object. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
virtual void | setVisibilityFlags (uint32 flags) |
Sets the visiblity flags for this object. | |
virtual void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this object. | |
virtual Listener * | getListener (void) const |
Gets the current listener for this object. | |
virtual const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
bool | hasEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
Static Public Member Functions | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Public Attributes | |
std::vector< Real > | mLodSquaredDistances |
LOD distances (squared) as built up - use the max at each level. | |
AxisAlignedBox | mAABB |
Local AABB relative to BatchInstance centre. | |
Real | mBoundingRadius |
Local bounding radius. | |
ushort | mCurrentLod |
The current lod level, as determined from the last camera. | |
Real | mCamDistanceSquared |
Current camera distance, passed on to do material lod later. | |
Protected Types | |
typedef std::map< String, StringVector > | AnimableDictionaryMap |
Protected Member Functions | |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper moethod for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
virtual const String & | getAnimableDictionaryName (void) const |
Get the name of the animable dictionary for this class. | |
void | createAnimableDictionary (void) const |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |
StringVector & | _getAnimableValueNames (void) |
Get an updateable reference to animable value list. | |
virtual void | initialiseAnimableDictionary (StringVector &) const |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |
Protected Attributes | |
InstancedGeometry * | mParent |
Parent static geometry. | |
SceneManager * | mSceneMgr |
Scene manager link. | |
SceneNode * | mNode |
Scene node. | |
QueuedSubMeshList | mQueuedSubMeshes |
Local list of queued meshes (not used for deallocation). | |
uint32 | mBatchInstanceID |
Unique identifier for the BatchInstance. | |
ObjectsMap | mInstancesMap |
LODBucketList | mLodBucketList |
List of LOD buckets. | |
String | mName |
Name of this object. | |
MovableObjectFactory * | mCreator |
Creator of this object (if created by a factory). | |
SceneManager * | mManager |
SceneManager holding this object (if applicable). | |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
Real | mUpperDistance |
Upper distance to still render. | |
Real | mSquaredUpperDistance |
bool | mBeyondFarDistance |
Hidden because of distance? | |
Any | mUserAny |
User defined link to another object / value / whatever. | |
uint8 | mRenderQueueID |
The render queue to use when rendering this object. | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. | |
uint32 | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
uint32 | mVisibilityFlags |
Flags determining whether this object is visible (compared to SceneManager mask). | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
bool | mRenderingDisabled |
Does rendering this object disabled by listener? | |
Listener * | mListener |
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |
LightList | mLightList |
List of lights for this object. | |
ulong | mLightListUpdated |
The last frame that this light list was updated in. | |
Static Protected Attributes | |
static uint32 | msDefaultQueryFlags |
Default query flags. | |
static uint32 | msDefaultVisibilityFlags |
Default visibility flags. | |
static AnimableDictionaryMap | msAnimableDictionary |
Static map of class name to list of animable value names. |
Definition at line 410 of file OgreInstancedGeometry.h.
|
Definition at line 206 of file OgreAnimable.h. |
|
list of LOD Buckets in this BatchInstance
Definition at line 416 of file OgreInstancedGeometry.h. |
|
Definition at line 470 of file OgreInstancedGeometry.h. |
|
Definition at line 417 of file OgreInstancedGeometry.h. |
|
Definition at line 127 of file OgreShadowCaster.h. |
|
Definition at line 128 of file OgreShadowCaster.h. |
|
|
|
|
|
Get an updateable reference to animable value list.
Definition at line 232 of file OgreAnimable.h. References OGRE_EXCEPT. |
|
Get the creator of this object, if any (internal use only).
Definition at line 166 of file OgreMovableObject.h. |
|
Get the manager of this object, if any (internal use only).
Definition at line 170 of file OgreMovableObject.h. |
|
return the full transformation of the parent sceneNode or the attachingPoint node
|
|
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem. |
|
Notify the object of it's creator (internal use only).
Definition at line 164 of file OgreMovableObject.h. |
|
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented from Ogre::MovableObject. |
|
Notify the object of it's manager (internal use only).
Definition at line 168 of file OgreMovableObject.h. |
|
Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light. |
|
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject. |
|
|
|
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 338 of file OgreMovableObject.h. |
|
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 366 of file OgreMovableObject.h. |
|
Assign a queued mesh to this BatchInstance, read for final build.
|
|
attach the BatchInstance to the scene
|
|
Build this BatchInstance.
|
|
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 219 of file OgreAnimable.h. |
|
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light. Definition at line 285 of file OgreAnimable.h. References OGRE_EXCEPT. |
|
Dump contents for diagnostics.
|
|
Utility method for extruding a bounding box.
|
|
Utility method for extruding vertices based on a light.
|
|
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
|
|
Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light. Definition at line 214 of file OgreAnimable.h. |
|
Gets a list of animable value names for this object.
Definition at line 260 of file OgreAnimable.h. References OGRE_EXCEPT. |
|
Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject. |
|
Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject. |
|
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 442 of file OgreMovableObject.h. |
|
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
|
Get the default query flags for all future MovableObject instances.
Definition at line 353 of file OgreMovableObject.h. |
|
Get the default visibility flags for all future MovableObject instances.
Definition at line 381 of file OgreMovableObject.h. |
|
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 415 of file OgreMovableObject.h. |
|
Helper moethod for calculating extrusion distance.
|
|
Get the BatchInstance ID of this BatchInstance.
Definition at line 458 of file OgreInstancedGeometry.h. |
|
Definition at line 489 of file OgreInstancedGeometry.h. |
|
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
|
Shared set of lights for all GeometryBuckets.
|
|
Gets the current listener for this object.
Definition at line 392 of file OgreMovableObject.h. |
|
Get an iterator over the LODs in this BatchInstance.
|
|
Get the centre point of the BatchInstance.
Implements Ogre::MovableObject. |
|
Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 173 of file OgreMovableObject.h. |
|
|
|
Definition at line 452 of file OgreInstancedGeometry.h. |
|
Returns the node to which this object is attached.
|
|
Returns the scene node to which this object is attached.
|
|
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
|
Returns the query flags relevant for this object.
Definition at line 345 of file OgreMovableObject.h. |
|
Gets the distance at which batches are no longer rendered.
Definition at line 278 of file OgreMovableObject.h. |
|
Gets the queue group for this entity, see setRenderQueueGroup for full details.
|
|
Definition at line 488 of file OgreInstancedGeometry.h. |
|
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. |
|
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region. |
|
Retrieves the custom user value associated with this object.
Definition at line 306 of file OgreMovableObject.h. |
|
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 290 of file OgreMovableObject.h. |
|
Returns the visibility flags relevant for this object.
Definition at line 373 of file OgreMovableObject.h. |
|
Gets this object whether to be visible or not, if it has a renderable component.
|
|
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
|
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
|
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 417 of file OgreMovableObject.h. |
|
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light. Definition at line 252 of file OgreAnimable.h. |
|
Returns true if this object is attached to a SceneNode or TagPoint.
|
|
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
|
|
|
|
Returns whether or not this object is supposed to be visible or not.
Reimplemented from Ogre::MovableObject. |
|
Gets a list of lights, ordered relative to how close they are to this movable object.
|
|
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 342 of file OgreMovableObject.h. |
|
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 370 of file OgreMovableObject.h. |
|
|
|
Sets whether or not this object will cast shadows.
Definition at line 440 of file OgreMovableObject.h. |
|
Set the default query flags for all future MovableObject instances.
Definition at line 349 of file OgreMovableObject.h. |
|
Set the default visibility flags for all future MovableObject instances.
Definition at line 377 of file OgreMovableObject.h. |
|
Sets a listener for this object.
Definition at line 388 of file OgreMovableObject.h. |
|
Sets the query flags for this object.
Definition at line 334 of file OgreMovableObject.h. |
|
Sets the distance at which the object is no longer rendered.
Definition at line 272 of file OgreMovableObject.h. |
|
Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
|
Sets any kind of user value on this object.
Definition at line 302 of file OgreMovableObject.h. |
|
Call this to associate your own custom user object instance with this MovableObject.
Definition at line 286 of file OgreMovableObject.h. |
|
Sets the visiblity flags for this object.
Definition at line 362 of file OgreMovableObject.h. |
|
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. |
|
update the bounding box of the BatchInstance according to the positions of the objects
|
|
fill in the list
|
|
Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
|
|
Local AABB relative to BatchInstance centre.
Definition at line 436 of file OgreInstancedGeometry.h. |
|
Unique identifier for the BatchInstance.
Definition at line 429 of file OgreInstancedGeometry.h. |
|
Hidden because of distance?
Definition at line 115 of file OgreMovableObject.h. |
|
Local bounding radius.
Definition at line 438 of file OgreInstancedGeometry.h. |
|
Current camera distance, passed on to do material lod later.
Definition at line 442 of file OgreInstancedGeometry.h. |
|
Does this object cast shadows?
Definition at line 133 of file OgreMovableObject.h. |
|
Creator of this object (if created by a factory).
Definition at line 103 of file OgreMovableObject.h. |
|
The current lod level, as determined from the last camera.
Definition at line 440 of file OgreInstancedGeometry.h. |
|
Definition at line 431 of file OgreInstancedGeometry.h. |
|
List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 141 of file OgreMovableObject.h. |
|
The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region. Definition at line 143 of file OgreMovableObject.h. |
|
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 138 of file OgreMovableObject.h. |
|
List of LOD buckets.
Definition at line 445 of file OgreInstancedGeometry.h. |
|
LOD distances (squared) as built up - use the max at each level.
Definition at line 434 of file OgreInstancedGeometry.h. |
|
SceneManager holding this object (if applicable).
Definition at line 105 of file OgreMovableObject.h. |
|
Name of this object.
Reimplemented in Ogre::Camera. Definition at line 101 of file OgreMovableObject.h. |
|
Scene node.
Definition at line 425 of file OgreInstancedGeometry.h. |
|
Parent static geometry.
Definition at line 421 of file OgreInstancedGeometry.h. |
|
Definition at line 108 of file OgreMovableObject.h. |
|
node to which this object is attached
Definition at line 107 of file OgreMovableObject.h. |
|
Flags determining whether this object is included / excluded from scene queries.
Definition at line 123 of file OgreMovableObject.h. |
|
Local list of queued meshes (not used for deallocation).
Definition at line 427 of file OgreInstancedGeometry.h. |
|
Does rendering this object disabled by listener?
Definition at line 136 of file OgreMovableObject.h. |
|
The render queue to use when rendering this object.
Definition at line 119 of file OgreMovableObject.h. |
|
Flags whether the RenderQueue's default should be used.
Definition at line 121 of file OgreMovableObject.h. |
|
Static map of class name to list of animable value names.
Definition at line 208 of file OgreAnimable.h. |
|
Scene manager link.
Definition at line 423 of file OgreInstancedGeometry.h. |
|
Default query flags.
Definition at line 147 of file OgreMovableObject.h. |
|
Default visibility flags.
Definition at line 149 of file OgreMovableObject.h. |
|
Definition at line 113 of file OgreMovableObject.h. |
|
Upper distance to still render.
Definition at line 112 of file OgreMovableObject.h. |
|
User defined link to another object / value / whatever.
Definition at line 117 of file OgreMovableObject.h. |
|
Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 125 of file OgreMovableObject.h. |
|
Is this object visible?
Definition at line 110 of file OgreMovableObject.h. |
|
Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 127 of file OgreMovableObject.h. |
|
Definition at line 129 of file OgreMovableObject.h. |
|
World space AABB of this object's dark cap.
Definition at line 131 of file OgreMovableObject.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun May 6 10:55:20 2007