KGamePropertyArray< type > Member List

This is the complete list of members for KGamePropertyArray< type >, including all inherited members.

assign(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
assign(const type *a, uint n)KGamePropertyArray< type > [inline]
at(uint i) constKGamePropertyArray< type > [inline]
CmdAppend enum valueKGamePropertyBase
CmdAt enum valueKGamePropertyBase
CmdClear enum valueKGamePropertyBase
CmdFill enum valueKGamePropertyBase
CmdInsert enum valueKGamePropertyBase
CmdLock enum valueKGamePropertyBase
CmdRemove enum valueKGamePropertyBase
CmdResize enum valueKGamePropertyBase
CmdSort enum valueKGamePropertyBase
command(QDataStream &s, int cmd, bool)KGamePropertyArray< type > [inline, virtual]
duplicate(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
duplicate(const type *a, uint n)KGamePropertyArray< type > [inline]
emitSignal()KGamePropertyBase [protected]
extractProperty(const QByteArray &b)KGamePropertyArray< type > [inline, protected]
fill(const type &data, int size=-1)KGamePropertyArray< type > [inline]
id() constKGamePropertyBase [inline]
IdAsyncInput enum valueKGamePropertyBase
IdAutomatic enum valueKGamePropertyBase
IdCommand enum valueKGamePropertyBase
IdGameStatus enum valueKGamePropertyBase
IdGrabInput enum valueKGamePropertyBase
IdGroup enum valueKGamePropertyBase
IdMaxPlayer enum valueKGamePropertyBase
IdMinPlayer enum valueKGamePropertyBase
IdName enum valueKGamePropertyBase
IdReleaseInput enum valueKGamePropertyBase
IdTurn enum valueKGamePropertyBase
IdUser enum valueKGamePropertyBase
IdUserId enum valueKGamePropertyBase
isDirty() constKGamePropertyBase [inline]
isEmittingSignal() constKGamePropertyBase [inline]
isLocked() constKGamePropertyBase [inline]
isOptimized() constKGamePropertyBase [inline]
KGamePropertyArray()KGamePropertyArray< type > [inline]
KGamePropertyArray(int size)KGamePropertyArray< type > [inline]
KGamePropertyArray(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
KGamePropertyBase(int id, KGamePropertyHandler *owner)KGamePropertyBase
KGamePropertyBase(int id, KGame *parent)KGamePropertyBase
KGamePropertyBase(int id, KPlayer *parent)KGamePropertyBase
KGamePropertyBase()KGamePropertyBase
load(QDataStream &s)KGamePropertyArray< type > [inline, virtual]
lock()KGamePropertyBase
mFlags (defined in KGamePropertyBase)KGamePropertyBase [protected]
mOwnerKGamePropertyBase [protected]
operator=(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
operator[](int i) constKGamePropertyArray< type > [inline]
policy() constKGamePropertyBase [inline]
PolicyClean enum valueKGamePropertyBase
PolicyDirty enum valueKGamePropertyBase
PolicyLocal enum valueKGamePropertyBase
PolicyUndefined enum valueKGamePropertyBase
PropertyCommandIds enum nameKGamePropertyBase
PropertyDataIds enum nameKGamePropertyBase
PropertyPolicy enum nameKGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0)KGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, QString name=0)KGamePropertyBase
registerData(int id, KGame *owner, QString name=0)KGamePropertyBase
registerData(int id, KPlayer *owner, QString name=0)KGamePropertyBase
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0)KGamePropertyBase
resize(uint size)KGamePropertyArray< type > [inline]
save(QDataStream &s)KGamePropertyArray< type > [inline, virtual]
sendProperty()KGamePropertyBase [protected]
sendProperty(const QByteArray &b)KGamePropertyBase [protected]
setAt(uint i, type data)KGamePropertyArray< type > [inline]
setDirty(bool d)KGamePropertyBase [inline, protected]
setEmittingSignal(bool p)KGamePropertyBase [inline]
setLock(bool l)KGamePropertyBase [protected]
setOptimized(bool p)KGamePropertyBase [inline]
setPolicy(PropertyPolicy p)KGamePropertyBase [inline]
setRawData(const type *a, uint n)KGamePropertyArray< type > [inline]
sort()KGamePropertyArray< type > [inline]
truncate(uint pos)KGamePropertyArray< type > [inline]
typeinfo()KGamePropertyBase [inline, virtual]
unlock(bool force=false)KGamePropertyBase
unregisterData()KGamePropertyBase
~KGamePropertyBase()KGamePropertyBase [virtual]
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