Delphinios Map Mod
Changes of NTW Mod Version 1.9.1:
*Note: This list is made for 1.10. I try
to keep the Mod on both Warzone 2100 Versions
the same
but it never will be 100%. So you may find things here which in 2.x not exist.
- Why
NTW? N = New, T = Team & W = War. In the old Warzone days was 1 Map
very popular, Team War (TW). Today we play
New Team War (NTW). This Map is inside the NTW Mod + my Map NTW ver2. -
- New look
and a better AI (Computer Player). It may look differend
in Software Mode. -
- Tiger class
(faster, a bit more armor & less costs too) &
Dragon are faster but a bit slower than Python. Wyvern is a bit faster than
Python (btw. Python class got a bit more armor too
and check the new Body classes out ^_^). VTOL Weapons are not so strong (bombs are
a bit better than before) and Cyborgs are stronger
than before (Weapons and Armor). Combat Engineer
& Cyborg Mechanic do there job better too now. -
- Mini Rocket
Artillery got the same range like Mortar. Tank Killer and Twin Assault Cannon
got a range like Rail Gun -
- Ripple
Rockets shoot 8x, Archangle Missile shoot 6x. The reload times of them are longer and they got better
Names. Artillery Sites looks like a Site now. -
- Replaced
Angel Missile in Condor Missile. It got Hellstorms
range with much Damage and reload Time is 15-40 sec. The costs are high and it
is a Artillery. Its on Archangle Missles place and it
comes after Condor Missile. -
- Added a
Mini Nuclear Missile Silo (Comes after Laser Sat and is stronger + more realod too). And there is a Nuclear Reactor with
- VTOL Truck, VTOL Sensor, VTOL CB Sensor,
- You need
for
- Mobile Wide
Spectrum Sensor is off and i didnt
changed the info Text for the new Weapons... sorry. But there is a new Plasma
Sniper Cyborg : ). You need Plasma Cannon for him. -
- Heavy Pulse
Laser and Plasma Cannon are useful now (longer range, more damage, good vs Buildings). -
- Replaced AA
Laser in Hyper Fire Laser (Hyper Fire Laser Defends got the same range like
Scourge Missile Defends good vs Tanks and bad vs Buildings). It is better than Railgun
and almost good like Gauss. -
- Replaced
Flash Light Laser in Light Pulse Laser (short range) and Pulse Laser in Twin
Pulse Laser (long range, good vs Buildings and bad vs Tanks). -
- Replaced
HPV Cannon in Twin Heavy Cannon (good vs Tanks and
needed for Gauss class). Its not like this one in 1.11
or 1.12 Patch! You need Heavy Cannon, HVAPFSDS Cannon Rounds Mk2 and Cannon
Autoloader Mk1 for it. -
- Added Super
Twin Cannon (a good anti Tank Weapon again). Its a bit
better than Rail Gun but cost more. You need Twin Heavy Cannon and Cannon Rapid
Loader Mk3 for it. -
- Another new
Weapon is the Heavy Gauss Cannon. Its Heavyer than
Gauss, got a slower reload, cost more and you need more time to produce it. But
it do more Damage and got more Durability. Research Gauss Cannon for it. -
- Nexus Link
got mor range, shoot during
moving and you can build it faster with lower costs. Plasma Cannon Emplacement
got the right Research Menu Icon now and Scorpion Body (VTOL and Wheels Bug) is
repaired. -
- Flamers
shoot during moving, got a bit longer range, are weaker with slower reload time
and cost a bit more. good vs:
soft Buildings, Bunker, Wheels, Hovers and bad vs:
hard Buildings, half Tracks and Tracks -
- some
Scavenger Buildings, -Units, Mines, Mines Sign, Cyborg
Mine Sweeper and 2 New Body class are available. Btw. Lancer & Scourge
reload speed Upgrade dont work (1.10 bug). Upgrade for Lancer is out and for Scourge used to
Upgrade Condor Missile. -
- Assault
Cannon (from 7500 to 1000) (You need just Medium Cannon for it), Twin Assault
Cannon (from 8500 to 3000), Heavy Pulse Laser (from 20000 to 4000), Plasma
Cannon (from 30000 to 6000), EMP Cannon (from 10000 to 5000), Heavy Cannon
(from 10000 to 8000) and Medium Cannon (from 5000 to 4000) are not so heavy. -
- All
Emplacements are Bunkers (costs rebalanced) and you can build all Fortresses
faster with lower costs. Lancer Bunker cost 25 more now. -
- Replaced
Sam Site class with Anti Ground Shield, Anti Aircraft Shield (both need Neural
Synapse Research Brain) and Plasma Artillery with Groundshaker
range (need Heavy Laser). -
- For EMP
Stuff: Neural Synapse Research Brain Mk1 > EMP Cannon > Supercrete Mk1 > EMP Tank Traps. And you need the lower
Class from the Hardponits and Bunkers, Ex.: Lancer Hardpoint > Tank Killer Hardpoint
> Scourge Hardpoint. -
- good luck and have fun meight ^_^ ah no wait, we got Heavy Walls too now. They come at the End in Wall Research. -